
Nadarius Chrome
Minmatar
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Posted - 2007.02.25 23:06:00 -
[1]
Originally by: Celinea
Originally by: Krav a side note: I've never lost a billion isk in a few seconds. I've lost well over a billion isk though. While your example is extreme, it is also by that very nature rare.
oh, where is the problem for it? fly a faction/officer fitted dread and loose it (a officer fitted dread costs up to 10 mrd if you want), loose your faction fitted CNR, loose a POS, loose a well filled hauler to Jita station camping pirates ... or fly into a DD *boom* with half of your fleet ... do you have any idea how much ISK are blown up every day in EVE ?!? watch the ally wars at this time ... BOB, MC vs. D2, -A-, goons, ... a DD blast costs 1 mrd ISK, a large POS too ... do you know how much capitals, POS, t2 fitted battle ships die every day? guys ... this is a game ... there are no gold bugs into a save to keep the ISK worthy. and you talk about 100 mill looted stuff ?!? ...
in my opinion the ISK are only a number to buy anything. do you have to much ISK? i don't ... ok, i have a wallet of 2 mrd ISK ... and now i want to fly and buy a dread ... you need the skills first, the dread, and the fitting ... damn, only 2 mrd ... do you have any ISK for me? or if you want to buy a tech II cruiser there is np to pay 300 million for it, because there are only 10 bpo owners and set the price ... you know how long you have to rat or fly missions for 300 mill ISK ...
on the left side you earn money, on the right you loose it ... i see no problem ...
Losing ships removes ISK (in the form of assets) from you, but it does nothing to the ISK in circulation. You bought a CNR from someone, spent another billion outfitting it, and someone received that money. When you lost the ship, they didn't lose the money. Inflation occurs due to the overall increase in currency in the game. Common ISK entry points:
NPC Bounties Agent rewards and bonuses Insurance payouts Some agent offers (x LP for ISK) Selling to NPC buy orders
ISK sinks: Insurance fees Repair costs at NPC stations Buying from NPC sell orders Cloning services Market order broker fees and taxes NPC station research/manufacturing
There are other minor ways in which ISK is introduced or removed, such as agent location services and CSPA charges, but overall these effects are pretty negligible.
Any other ISK transfers are from player to player, just moving it around. Overall, the ways ISK enters the player economy far outweigh the ways in which it leaves. I can certainly understand the need to rebalance this flow, and I agree that NPC bounties are an easy way to do this. However, instead of fully nuking them, reducing them somewhat might be better. Also, the amalgamating of many NPC's into a smaller amount of harder ones in a mission might make this easy to do. Instead of a L4 like Pirate Slaughter containing 100 frigates, 40 cruisers and 10 battleships, have it contain 5 webbing/scrambling AFs, two or three HACs and one or two tough BSs. Not so tough that you need help merely breaking their tank *cough*Hoborak Moon*cough*, but ones that are a decent fight and do more DPS than a current BS. The softness of, for example, Angel or Merc BSs (Machariels) surprises me.
One other way to increase a current ISK sink would be to remove hull repairers. Temper that with a decreased cost for hull repairs at stations, as currently they're pretty steep, but nobody uses them.
The suggested InterBus transport service could also be used as an ISK sink. Just paid 20M for some T2 gear in Jita? Surely you'd pay 1M to get it delivered 3 jumps for convenience... Of course, that'd compete with player transport services, so it might need closer looking at.
The LP shop sounds like a good idea. I'm sure you can see how often offers get rejected. I'd be surprised if more than 10% are accepted. You can also compare which offers get accepted most/least. Surely an agent that has been told several hundred times that his 8 x +2 Cha implant offer is crap would drop the price?
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